Category Archives: Buildings

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New Comic-Con Content for Week 2

We have received week 2 of the Comic – Con event – Mutant Stewie’s locking buildings, Ron Perlman in a cocoon, a Zapper gun to shot Latcher Stewie and lots of buildings, decorations and batteries! We have our LIVE update post which covered a lot of the content as and when it was discovered or shared, so here is the complete breakdown:

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Zap away the day/Mutant Stewie Apocalypse.

Good news everybody, (Yay Futurama!!!) Mutant Stewie from the classic episode, and a personal favorite of mine, “Da Boom” has descended upon Quahog! It’s your personal duty to zap his ass away/eat a Twinkie from the factory in Nadik in his honor. Zapper explain Continue reading

Announcement: There Will Be 1 More Day To Get Rupert!!!!!

Hey, frustrated players: TinyCo has heard your issues, and they care!!!!!

Per game officials, the Tea Party event will be extended by ONE DAY!  Check out how it’ll work:  Continue reading

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Character: Rupert Unlocked!!!

Screenshot_2014-07-19-14-08-57From this weekend’s Tea Party Update, you can get the playable Human Rupert in your Quahog!!!  Keep reading for the details of exactly how to get him, what he does, and the neat building that he comes with.  SPOILERS GALORE AHEAD! Continue reading

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EVENT: Tea Party, Rupert, and Level 50!!! *Updated & Complete*

This is the full walkthrough of this weekend’s events.  If you want to read a very specific post about all-things Rupert, check out our Rupert post here!  So, BIG-TIME SPOILERS AHEAD! You don’t even need to have Stewie unlocked to participate in this event!  Click to read more: Continue reading

So, How Are YOU Doing With District 8?

Hello, my favorite blog readers in all the world. Now that we’re a full 5 days out from the District 8 update, I’d love to hear how YOU are progressing with all of the new content. Instead of asking you to go down the list of how many of each various item you have collected, just let the world know how many clams it currently asks you for to unlock each character/suit, and what items you’ve been having the biggest problems with.

Starting out, it wanted:
1,665 clams to unlock Stewie
1,000 clams for PB&J Brian
575 clams for Falconer Peter
675 clams for Carter Pewterschmidt

As of this moment (11 pm PST, Wednesday) it will cost me:
1,328 clams for Stewie (was less before I used 15 Jewels towards Carter–only 8/30 right now)
375 clams for PB&J Brian (done with Maracas & coming along ok with the rest–except for dang banana peels)
215 clams for Falconer Peter (done with meat chunks, but just 2/5 leather gloves–Joe continually lets me down on them)
71 clams for Carter (done with money and Jewels)

I think the hardest item for me is a tie between the Blueprints and the Banana Peels… I would have bought a premium building that dropped either/both of these (leather gloves too!). I have bought one Family Jewels, pLace, and one Buncha Junk shop so far to help with other stuff.

How are YOU progressing? What are YOUR thoughts on the new content? Spent any clams on the new buildings available? I’d love to hear from you!
Thanks for reading & happy tapping!

-Pickles